![]() ![]() Batch import for assets and progress indicators are the next big things to do. assets files created by UABE will be better and bundle files with large lz4 blocks will be read properly. I haven't done that much work on UABE so far this month but I've at least finalized the new plugin system and fixed some major bugs so. Is there a small fix or woraround for this?ĭid you copy the 2.1 files that aren't in the hotfix into the 2.1d folder? The plugins will always be listed once they're in the Plugins folder, it doesn't matter whether it can find class information.Īlso make sure you are only selecting assets of one type, since it tries to find plugins supporting all selected assets.Įdit : You can use the type package updated for 5.6.0f3 from the main post, it'll be more compatible to 5.6.3p3 than the 5.5 one. I happen to have an asset file here Ver 5.6.3p3 (Classtree 17 if that's needed) - is there any way to properly load it in the current version? It does load and when I manually select the last Version (5.6.3p3 is not included) I can see the whole list. Deleted User, 1 Murgilod Joined: Posts: 9,379 You can literally do that with most games. ![]() First I would like to thank "DerPopo" (^^) for this amazing tool! Very well done! Unity Assets Bundle Extractor Deleted User Guest What do you think about Unity's games vulnerability You can literally extract all assets and components from games made on Unity with a simple tool. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |